top of page

Projects > Games

Games
Negative World
When working on Negative World, I tested gameplay and provided feedback to improve it, as well as designed a rating system to measure two factors of each level:
​
-
Mechanical Difficulty (how hard it is for players to navigate the level physically)
-
Conceptual Difficulty (how complex the puzzles of the level are to comprehend).
Using this rating system, the levels were re-ordered to ensure the smoothest difficulty curve possible over the course of the game.

bottom of page